jmartinez-skara
started a topic on Tue, 20 January 2015 at 2:30 AM
Hi there,
I have been integrating the version that you provide us. As far as I know, the integration that you provide was made with UE4.4.
Ok, so I only have to implement many methods of the interface IOnlineSession. It wasn't painfully but the problem raises when I start the editor, hit the play button, and then the stop one.
The engine crashes in a method of the libcurl library (curl_multi_cleanup). I attach you an imagethat shows the visual studio call stack of the crash.
The problem also rises when you shutdown the game. Same callstack.
Did you have any problem like this??
Thanks in advance,
Juan