Hi,
It's just a warning, but it's a bit annoying, we believe it basically happens every time you make an API call, this is the stack trace:
The header Accept-Encoding is managed automatically, setting it may have no effect or result in unexpected behavior.
UnityEngine.Networking.UnityWebRequest:SetRequestHeader(String, String)
PlayFab.Internal.d__12:MoveNext() (at Assets/Plugins/PlayFabSDK/Shared/Internal/PlayFabHttp/PlayFabUnityHttp.cs:139)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
PlayFab.Internal.PlayFabUnityHttp:MakeApiCall(Object) (at Assets/Plugins/PlayFabSDK/Shared/Internal/PlayFabHttp/PlayFabUnityHttp.cs:119)
PlayFab.Internal.PlayFabHttp:_MakeApiCall(String, String, PlayFabRequestCommon, AuthType, Action1, Action
1, Object, Dictionary2, Boolean, PlayFabAuthenticationContext, PlayFabApiSettings, IPlayFabInstanceApi) (at Assets/Plugins/PlayFabSDK/Shared/Internal/PlayFabHttp/PlayFabHTTP.cs:228) PlayFab.Internal.PlayFabHttp:MakeApiCall(String, PlayFabRequestCommon, AuthType, Action
1, Action1, Object, Dictionary
2, PlayFabAuthenticationContext, PlayFabApiSettings, IPlayFabInstanceApi) (at Assets/Plugins/PlayFabSDK/Shared/Internal/PlayFabHttp/PlayFabHTTP.cs:133)
PlayFab.PlayFabEventsInstanceAPI:WriteEvents(WriteEventsRequest, Action1, Action
1, Object, Dictionary`2) (at Assets/Plugins/PlayFabSDK/Events/PlayFabEventsInstanceAPI.cs:63)
PlayFab.Public.ScreenTimeTracker:Send() (at Assets/Plugins/PlayFabSDK/Entity/ScreenTimeTracker.cs:181)
PlayFab.Internal.d__17:MoveNext() (at Assets/Plugins/PlayFabSDK/Shared/Internal/PlayFabHttp/PlayFabHTTP.cs:101)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Thanks for looking into it,