I have a set of rewards I want users to get occasionally when they win a game. Since I'm already building a drop table to deal with the various rewards and setting weights to manage their probabilities, I was hoping to also have nothing occupy some of the probability space. I'm wondering what the PlayFab recommended way to do this is.
It seems like my best bet is to create a catalog item called "nothing" and make it so it doesn't show up in any stores. Then have that catalog item be consumable and set to expire as quickly as possible (1s?).
Is there a better way to do this?