Hi
I want to implement a premium system where a player can buy "premium" for X days with virtual currency.
How I think to implement this:
1) Run a CloudScript when a user request a purchase;
2) In CloudScript override UserReadOnlyData with value when the premium ends;
The question is what is the best way to store "premium item" in Economy Catalog to receive data about name, cost? I don't need to store it in inventory so I have to delete it when a player bought it. I can't use Bundle because Bundle must have content inside.
Or is there a better way to implement a premium?
Thanks