Hi.
We are creating a global event system to our game (world bosses etc.) so we need to store data globally in a way which allows fast & concurrent updates.
We decided to go with a system where client first executes a cloudscript which triggers an Azure function that has functionality to read & write to Azure cache for Redis.
Does this seem plausible, or is there a better way you would handle this?
Thanks.
Answer by Citrus Yan · Aug 18, 2020 at 03:38 AM
One thing to note is that you can directly run Azure Functions with PlayFab without having to execute a CloudScript first in order to trigger it. That saves the overhead spent on CloudScript whose jobs are merely calling Azure Functions and waiting for their responses. Please see this section for more details on PlayFab CloudScript using Azure Functions : https://docs.microsoft.com/en-us/gaming/playfab/features/automation/cloudscript-af/