I have successfully implemented a soloQ with playfab? and now i want to do a party queue, for example me and 2 other friends in a party of 3 join a match, i am currently using steam for lobbys.
My first question is, when you create a ticket in the request you have to add "members to match with", this is an array of json objects, how would i go about creating this json objects in UE4 BP's (an example blueprint would be greatly depreciated)? also what is the best way to get those member values? i looked around and found 2 nodes that might do the job "get play fab ID's from steam IDs" and a "make clientGetPlayfabIDsFromsSeamIDsRequest", using those is best practice or is there something that i am missing?
Second question is, after the other members join the match making ticket with "Join Matchmaking Ticket" node do i need to call "Get Matchmaking Ticket" periodically on the party members (not party leader) OR i can just pass the ticket result through the steam lobby and have the other members connect through that? that would save some api calls but can it have bad results some how? what is the recommended way to do this?
Thanks in advance.