We are sending crucial events to playstream by the game (client), and based on them we have a Rule that triggers a function in the cloud script.
We have noted lately that sometimes the event does not reach the playstream, and therefore, the cloud script function won't get triggered. But, we were able to find this event in the new Data Explorer.
Note that the events we are sending are not telemetry events.
What would be the cause of this? do you have any ideas?