Good day. I'm trying to use Asset Bundles for my Unity game while hosting them in PlayFab's CDN. I uploaded my asset bundle and manifest files by going to the Game Manager → Content → File Management → Create Folder → Upload Files to that folder.
I'm now trying to download the asset bundles in my Unity game but I'm not sure if I'm on the right track. Looking for some documentation, the closest I found to what I need would be this github entry:
https://github.com/PlayFab/PlayFabAssetBundleManager
Am I on the right track? If not, can someone please point to me the good reference to start implementing the download function for the asset bundle?
If the link above is where I should start, then I need to clarify about the bundle root. Should I use the folder that I just created or the actual file name of the asset bundle? Please take note that I used the simple BuildAssetBundles call and not the editor functions provided by the PlaFabAssetBundleManager package.
Hope someone can help me with this. Thank you very much.