Do you mean that the number of PlayerProfile entries returned from GetPlayersInSegment differs in each request? May I know the "MaxBatchSize" you set for the request and how that number differs?
Hi,
I am doing this tests on smaller segment that has number of players equal to 427.
When I am sending the first request with MaxBatchSize = 100, I get response that in this segment are 431 players and I have first 100. Then I am using the ContinuationToken and I get the response with other 100 players but the segment count is sended beck to me with number 324.
If I get all of them at once I get all of players, but on my life game I have over 50k players so as I see I am not able to get them in one message (cup is 10k right?).
Best,
Andrzej
You mean "ProfilesInSegment" returned from the second request is 324 while in the first request it returned 431, is that right? May I know your title id and the segment id in question?
And, to answer to your second question: yes, the maximum profiles to load in a single request is 10K, you may use ContinuationToken to get all the players.
Yes, exactly. I would prefer sending this data in a prvite message is that possible?
Are you still seeing this issue?
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Yes, exactly. I would prefer sending this data in a prvite message is that possible?
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