Hi!
I'm working on a realtime multiplayer card game in Unity and am unsure of the best way to continue.
I want players to be able to create a private room with a code that their friends can enter to join the game or join a public game with other users. I also want players to be able to see who has joined the game they are in in a lobby.
Does playfab matchmaking have a lobby? If not, how do I integrate the matchmaking with Mirror's lobby.
Do I need to keep track of current matches? What would be the best way to do that?
Do I need to use Unity's NetworkMatchChecker to separate the matches?
This is my first game and any help would be really appreciated!
Thank you!
,Hi,
I'm building a real-time multiplayer card game in Unity and am a little unclear on the best way to do it. I want players to be able to create a private game with a code that their friends can enter to join or to just join a public game with other online players. I want players to be able to see who else is in the game once they join in a lobby.
Does Playfabs matchmaking have a lobby? If not, how do I integrate it with Mirror's lobby?
How do I keep track of the games, especially the private ones?
Do I need to use Unity's NetworkMatchChecker to separate the matches?
This is my first game and any help would be appreciated!