Brendan Vanous
started a topic on Thu, 09 October 2014 at 6:20 PM
A few users have reported issues using the PlayFab C# Unity SDK with iOS, with one of two repros:
1) An error on compile, like so:
ExecutionEngineException: Attempting to JIT compile method '(wrapper delegate-invoke) System.Reflection.MonoProperty/Getter`2<PlayFab.ClientModels.LoginWithIOSDeviceIDRequest, string>:invoke_string_this__LoginWithIOSDeviceIDRequest (PlayFab.ClientModels.LoginWithIOSDeviceIDRequest)' while running with --aot-only.
2) Everything appears to compile and run, but calls to LoginWithIOSDeviceID result in no call to the success or error callbacks.