I'm trying to wrap my head around the PlayFab pricing model. Currently I'm looking a few things.
First, the cloudscript execution results and the generated data for execution time and memory consumption. The time calculation is fairly evident, but if the processors are being particularly taxed, it seems that longer execution times could result. That would result in higher GB-s for a given cloudscript execution, correct?
The memory consumption calculation is a complete mystery, and I haven't been able to find anything about the inner workings of how the value is actually calculated.
What concerns me is that in my evaluation of PlayFab, I really haven't used it in what I would consider to be an overly taxing manner, yet it is barely a week into August and I'm sitting at 5.4GB-s (just me, no other players). The month of July was 23.04 GB-s.
Are the cloudscript usage values calculated based on any use of them regardless of from the web front-end or via code? What can be done to lower that number? For instance, how can I determine that "X" cloudscript handler is being called an unusual amount of times so that I can properly address the issue and not wind up with skyrocketing GB-s?
Thanks!