Hi, it's possible to add multiple currencies at one request?
And is it also possible add stacked items with amount?
For example, i finished a level and want to add: 100 soft currency, 10 hard currency, 5 stackable item of one type, and 3 diffrent non stackable items with diffrent types. And it's all random currency and items count and types, define by local client drop logic, so i can't use predefine bundle or drop tables.
And for this example, how can i add hard and soft currency in one api call?
For items shoud i use GrantItemsToUser with ItemIds [stack_item, stack_item, stack_item, stack_item, stack_item, item_1, item_2, item_3]?
It's possible to add stack items with their amount, do not list them all?
It's better to use ModifyItemUses for stacked items? But for this case should i check if the item exists in the inventory?
And the last question, is it a good idea to use stacking items for something we get and spend a lot (item upgrade scrolls) or is it better to use virtual currency?
For this logic i use CloudScript.
,Hi, it's possible to add multiple currencies at one request?
And is it also possible add stacked items with amount?
For example, i finished a level and want to add: 100 soft currency, 10 hard currency, 5 stackable item of one type, and 3 diffrent non stackable items with diffrent types. And it's all random currency and items count and types, define by local client drop logic, so i can't use predefine bundle or drop tables.
And for this example, how can i add hard and soft currency in one api call?
For items shoud i use GrantItemsToUser with ItemIds [stack_item, stack_item, stack_item, stack_item, stack_item, item_1, item_2, item_3]?
It's possible to add stack items with their amount, do not list them all?
It's better to use ModifyItemUses for stacked items? But for this case should i check if the item exists in the inventory?
And the last question, is it a good idea to use stacking items for something we get and spend a lot (item upgrade scrolls) or is it better to use virtual currency?
For this logic i use CloudScript.