Hello.
I want to create a party in Unity with PlayFab Party.
Party SDK is installed.
(https://github.com/PlayFab/PlayFabPartyUnity)
PlayerA will invite PlayerB to the party.
PlayerA created a new party. (PlayFabMultiplayerManager.Get().CreateAndJoinNetwork())
PlayerA received the OnNetworkJoined callback and the networkId. (networkId is string)
Player B needs to know PlayerA's networkId to join the party.(PlayFabMultiplayerManager.Get().JoinNetwork(networkId))
Player B needs to know PlayerA's networkId, but I can't find a suitable way.
What are the ways?
Thank you for reading.