I am working on a system for saving content for our game. I plan to save everything locally and periodically sync this to playfab.
I am currently creating Groups that store an Object with some meta information (small) and then a file that contains the main contents (bigger).
When I want to sync the local data I will need to read the all the meta data on playfab side.
1. List the groups for a player (PlayFabGroupsAPI.ListMembership)
2. For each group i would then retrieve that groups object (PlayFabDataAPI.GetObjects)
3. Once i have the meta data for each each object I will compare against the local version and then either upload/download the file data for that group or do nothing (most common case).
My main question is in the Limits section it only mentions Updates when describing limits. Is there a corresponding limit on reads?
I plan to sync the local data on startup, and when games are finished.
Also if the reads don't count, i can probably get some of the Meta information i am storing from the files GetFileMetadata with another read call.