After creating matchmaking ticket for player by using queue with server allocation enabled, server staying active even after ticket was canceled without performing successful matching of players. Why? How can I set automatic deactivating for such ones? Also I would like to know how to "leave" server for players properly to enable the same automatic deactivation of servers too. Somebody please, help me to understand how that flow works - thanks you in advance!
P.S. Working in UE4, SDK integtation was done by using this tutorial: https://docs.microsoft.com/en-us/gaming/playfab/features/multiplayer/servers/playfabgsdk_guide