We are making a web-gl build with Unity for the facebook game and using Playfab services. In-Apps are set in the playfab console and playfab is used as a third party web payment method. Some of the in-apps are working fine but others are giving 500 status code (Internal Server error). It is not opening the pay popup for some In-Apps. All bundles are set up in the same way in console. Product ids are set correctly from both client end and playfab end. Same part of code is being used for all the bundle purchases except the bundleId itself. Struggling to find what could be causing the issue, if you can point me to how to resolve this, I would be really thankful
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