Hello! I have a question about matchmaking quick start.
PlayFabMultiplayerAPI.CreateMatchmakingTicket( new CreateMatchmakingTicketRequest { // The ticket creator specifies their own player attributes. Creator = new MatchmakingPlayer { Entity = new EntityKey { Id = "<Entity ID goes here>", Type = "<Entity type goes here>", }, // Here we specify the creator's attributes. Attributes = new MatchmakingPlayerAttributes { DataObject = new { Skill = 24.4 }, }, }, // Cancel matchmaking if a match is not found after 120 seconds. GiveUpAfterSeconds = 120, // The name of the queue to submit the ticket into. QueueName = "myqueue", }, // Callbacks for handling success and error. this.OnMatchmakingTicketCreated, this.OnMatchmakingError);
Do I have to fill in Skill = 24.4 on the client? I think it's not safe.
1. Should I implement this feature with a cloud script?
2. How can I use a cloud script to listen for the matchmaking_match_found event;
Thanks!