At the moment some of our game logic uses the BuildMetadata (defined in the Build Template when creating a new container in the Game Manager) and I would like to test that the config can be read correctly by our server (we use Unreal servers which don't have a proper GSDK, so we wrote our own).
The MockVmAgent, used to test the GSDK locally, seems like the perfect place to define and test build configurations, but as of now there doesn't seem to be anyway to define that in MultiplayerSettings.json.
Could something like this be added, or at least could the MockVmAgent source become available in GitHub so I could try to implement this myself?
Thanks,
Gabriel