question

jeremiedebarry avatar image
jeremiedebarry asked

Can I use WriteTelemetry event with Unreal Engine in older version of the plugin ?

Hello !

I would like to use WriteTelemetryEvents to bypass Playstream and reduce the cost of my requests. In the version I use, there is only a UPlayFabEventsAPI::WriteEvents method that uses the url "Event/WriteEvents".

I use the version 4.20 of Unreal Engine and the version 1.11.190205 of the Playfab plugin.

I cannot update Playfab to a more recent version, so I was wondering if I missed something to use WriteTelemetryEvents, or if I need to write a method similar to UPlayFabEventsAPI::WriteEvents ?

Thanks !

unreal
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Sarah Zhang avatar image
Sarah Zhang answered

Technically speaking, any version of the development platform would be able to access the latest PlayFab API. You can write the REST API request to access API WriteTelemetryEvents on your won. If the PlayFab blueprints plugin is not compatible with your Unreal version, could you try to refer to the plugin source code page -- https://github.com/PlayFab/UnrealMarketplacePlugin to modify the SDK code in your Project? There is also a C++ SDK in the PlayFab SDK page -- https://docs.microsoft.com/en-us/gaming/playfab/sdks/playfab-cpp/, you can refer to it too if you need.

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