So we have exhausted all possible solutions with our UE4 dedicated server, multiplayer build.
We have a build with Playfab 1.37.200518 plugin with Unreal 4.24 (Oculus-branch) , VS 2017, and it works fine.
We updated the build to 4.25 (Oculus-branch), fixed the API calls error (see https://community.playfab.com/questions/41568/ue4-plugin-started-throwing-errorcode-1131.html), and used latest Playfab 1.39.200615 plugin, with VS 2019.
Server is unhealthy, too many restarts. Works well with VMAgent locally. We can see there's successful API calls, but of course doesn't go further with an unhealthy server.
We also tried to compile with VS2017, or use the Playfab 1.39.200615 plugin. Same error.
We opened a ticket, but we (and our clients) are desperate to fix the problem.
Please fix the UE4.25 plugin / integration it's of uttermost importance for us developers!
Answer by Citrus Yan · Jun 30, 2020 at 07:14 AM
Did you locally verify containerization for your dedicated server? It makes sure that the server instance is packaged with all the required dependencies and will run without issues on the Cloud, in most cases, “TooManyServerRestarts” is caused by missing some *.dlls within the uploaded zip file.
I have the same problem, have you solved it somehow? thank you
Answer by Mathieu Beaulieu · Jul 01, 2020 at 02:09 AM
Yes. Containerization works. Same build in 4.24 works. We tried latest plugins, with VS2017 and VS2019. Support told us they can reproduce the situation. Still waiting for a fix.
Ah, I see. Please wait for the response from the engineering team in that support channel.