My customer plans to create a gaming content where users can communicate in a virtual space just like "VR Chat" and "Cluster", and she considers managed service "PlayFab" as platform under two scenarios below:
- Scenerio1: By launching instance up to 20 users under gaming server only when needed, just like MU Online (MO).
- Scenario2: By maintaining server running full-time, user will be assigned upon registration, just like Massively Multiplayer Online (MMO) .
She assumes that PlayFab suits with Scenario1, but is not sure if it is good for Scenario2. Is it good enough for Scenario2 (MMO)? Also, Is it possible to connect to preferred server(where friends are there) by in-house match making server?
,My customer plans to create a gaming content where users can communicate in a virtual space just like "VR Chat" and "Cluster", and she considers managed service "PlayFab" as platform under two scenarios below:
- Scenerio1: By launching instance up to 20 users under gaming server only when needed, just like MU Online (MO).
- Scenario2: By maintaining server running full-time, user will be assigned upon registration, just like Massively Multiplayer Online (MMO) .
She assumes that PlayFab suits with Scenario1, but is not sure if it is good for Scenario2. Is it good enough for Scenario2 (MMO)? Also, Is it possible to connect to preferred server(where friends are there) by in-house match making server?