Hello,
I think that I have a problem with my multiplayer server and unity+mirror. I tried to implement everything into my project and got it running on my local machine, or at least the status goes from StandingBy to Active after the Mirror Server started. Now I uploaded it and did the setup like in the documentation for the example server and get the status "unhealthy" after waiting for ~1hour which was needed to deploy the build. When I check the Virtual Machine I see "TooManyServerRestarts" for the state and health status. I already tried to reupload it multiple time but nothing works.
Is there anything I could try or do to fix it? Or is it possible to see detailed log files?
Thank in advance,
Jan