Hi,
I'm developing a real-time multiplayer game using cocos2d-x 3.17. I would like to use PlayFab as real-time multiplayer framework. I included PlayFab Cocos2d into my project successfully.
The game will have rooms/matches, and a Player could see all the current matches with the following information per match:
- matchName (label that indicates the room's name)
- matchPassword (if it's a private match or not)
- matchSize (current players in the room)
- matchMaxSize (max players allowed to join into the room)
So I could create a match named "my match!" with a specific password, and i can tell my friend to join to my room called "my match!" with the password. That's the logic I would like to implement.
The question is: can I do it with PlayFab? I mean, can I create a match/room configuring these parameters? (name, password, size etc).
I've searched in PlayFabClientAPI.h and I couldn't find a method for create matches/rooms. I only see MatchMaker functions.
Thanks
,Hi,
I'm developing a real-time multiplayer game using cocos2d-x 3.17. I would like to use PlayFab as real-time multiplayer framework. I included PlayFab Cocos2d into my project successfully.
The game will have rooms/matches, and a Player could see all the current matches with the following information per match:
- matchName (label that indicates the room's name)
- matchPassword (if it's a private match or not)
- matchSize (current players in the room)
- matchMaxSize (max players allowed to join into the room)
So I could create a match named "my match!" with a specific password, and i can tell my friend to join to my room called "my match!" with the password.
That's the logic I would like to implement.
The question is: can I do it with PlayFab? I mean, can I create a match/room configuring these parameters? (name, password, size etc).
I've searched in PlayFabClientAPI.h and I couldn't find a method for create matches/rooms. I only see MatchMaker functions.
Thanks