Hi there, we're using the C++ SDK with the CURL plugin.
It's all working well, but now we have significant integration with PF we are finding the delay in processing queued API calls can be pretty long.
There's no way to prioritize player-triggered API requests (eg. to see profile data for another player) over 'background' API calls (eg. to synch stats progress).
I'm wondering if anyone has tried using CURL_MULTI in the plugin to increase throughput - is this even advisable?