Hi,
We've been evaluating PlayFab for multiplayer using a Windows server written using UE4. We have been following the documentation and managed to author a Windows game server without too much difficulty but we were unsure on the best course of action regarding the missing dlls.
We identified a list of dlls which our server was using which are missing from the Windows container and they all were contained on the local PC within the C:\Windows\System32 folder. For our first test we copied those missing dlls from the local PC into the server build, which worked, but that doesn’t seem like a good practice.
What is the recommended way to get hold of the Window system32 dlls that our Windows server needs but are missing from the Windows container?
Thanks,
Phil.