Hi, I've creating a custom item inventory. Each time player want to upgrade an item (by clicking to the upgrade button). I want to update the changed data to the Player Internal Data.
Each time the upgrade button is clicked, the client sends a request to call cloud scripts which is validates, saves to the Player Internal Data and responses the results to the client. If the request too much, sometime gets the error DataUpdateRateExceeded. I only allow the Upgrade button to be clicked every 1.25 seconds. Is it the best way?
Thanks for your advice! :)