We are using playfab party as a voice communication solution, and it works great. We would like to support peer-to-peer multiplayer (beside our current dedicated server scenario), and we are exploring if it is possible using playfab party.
Unreal Engine 4 by default needs the port 7777 forwarded, and I'm wondering if PlayFab Party can handle the connection setup (NAT punchthrough etc) for this port. (And still have voice connectivity).
I can see there are packet messaging methods for playfab Party (https://docs.microsoft.com/en-us/gaming/playfab/features/multiplayer/networking/reference/classes/partylocalendpoint/methods/partylocalendpoint_sendmessage) , but we would rather not rewrite our logic to use this api entirely.