Hello, In my realtime 4 player card game, I use Photon & Playfab together. After Playfab client logged his account, account is authanticated with Photon Network.
In the game, There are lots of disconnection issues and currently I can't find any solution to this. Photon advised me to log the disconnection cause. So is there anyway to log Photon disconnection cause for each client individually on Playfab? That is, when a player disconnected, that player will send the data which provided by Photon and includes disconnection cause string to Playfab as log.