I am currently working on a Unity game and using Playfab as a backend including matchmaking and multiplayer servers, now i want to implement real time voice chat to my game but i have two questions regaqrding this:
1. Why should i user Party for this purpose as i can get the IP's of players in a match so i can connect directly with other players without using Party. What are the drawbacks in this approach?
2. As i am building the game with unity for Android and IOS but the Party doesnt support Unity yet so can i implement a separate Android and IOS plugin and then import that plugin in Unity? Will it work?