I have dozens of servers (hubs) with from 1 up to 100 players per each.
For most of them backfill is a permanent state and the current rate limit makes this matchmaking functionality unusable.
let me give you an example:
the server is empty and makes a first backfill request.
the first player comes. Request completed. the server makes a new backfill request to get more players.
the second player comes. etc.
Sounds good, but the problem is in rate limit:
Rate limit for backfill request for title entity is about 15 times per minute (according to my tests).
If I have 20 servers - only 15 of them got new players for a minute.
How can I solve this problem using PlayFab API?
Or may be I'm using it incorrectly?
You can take a look at my requests statistic at 02:58 - 03:30 GMT+3 May, 15