I am trying to connect to a LiteNetLib server (https://github.com/RevenantX/LiteNetLib) for Multiplayer, with no success.
It works locally.
I can also connect to the multiplayer server and receive the http response as desribed in the guides here:
https://github.com/PlayFab/gsdkSamples/tree/master/WindowsRunnerCSharp
I use the IP address from that to attempt to connect to UDP.
However, it doesn't work. Do I need to do anything else on the server side to enable UDP connections?
Would be great if someone had a working example. Preferably with LiteNetLib, but I guess the same principle would apply to any kind of UDP setup.
I also added the UDP port in the build settings as: