Is it possible to use PlayFab's C++ and Blueprint integration in the same game? For ease of development, I want to keep the login as blueprint code and I want to be able to make api queries with c++. Is this possible or would I need to chose either blueprint or c++?
Answer by Citrus Yan · May 12, 2020 at 06:19 AM
Our Unreal Marketplace plugin offers both the C++ interface and the Blueprint interface at your disposal, you may start with this Quickstart: https://docs.microsoft.com/en-us/gaming/playfab/sdks/unreal/quickstart#calling-playfab-from-unreal-blueprints.
So does this mean I can use blueprint to authenticate and then use c++ without having to re-authenticate?
Yes, once authenticated either via Blueprint or C++, the SessionTicket/EntityToken should be automatically set so that you can make successive calls without re-authenticate.
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