I'm developing a game that would benefit from having a batch call to update the Custom Data in a player's inventory items.
Since this is done in Cloudscript, I am limited in the number of API calls (25), so if I need to update a high number of items, updating one item at a time will easily hit the threshold.
This has already been discussed here
Is there any new system in place that would allow me to have multiple updates, or have it in a way that would not count towards the API call limit? Even though storing in player data could be a solution, it creates other challenges in the game. The ideal solution would clearly be to store information in the item instance itself.
Thanks in advance!