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Question by Nikita Yakovlev · Apr 30, 2020 at 08:32 PM · sdksMatchmakingCustom Game Serversunreal

Playfab - Start Server and Client connection

Hello! I am trying to integrate Unreal Engine 4 with Playfab. I was able to upload the server build on Playfab. It is in StandBy state and ready to go. How will clients connect to it for the game? How to implement a system to connect to it?

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Answer by Sarah Zhang · May 01, 2020 at 07:20 AM

>> How will clients connect to it for the game?

If you integrate the PlayFab Matchmaking with PlayFab Multiplayer Servers, clients can get the server details by calling GetMatch API. Otherwise, clients should call API RequestMultiplayerServer to get the server details which contains the IP address and port number, so clients can connect to the server using these two parameters. These two above API methods would allocate the server sessions that in Stand by state.

>> How to implement a system to connect to it?

You need to design the connection system according to your application scenarios and specific requirements. For more technical questions about UE4, such as how to make a socket client using UE4, please navigate the UE4’s official forum for professional supports.

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Answer by Andrea · Oct 26, 2020 at 01:29 AM

Hi, how have you solved regarding server upload with UE4? to me it gives "Unhealthy" error. is it possible to have the project files?

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