Hello
In general my cloudscript reads title data and player data, does calculations and then writes and return updated player data. It might be 3 - 5 KVP per request
In unity logs I can see output with some cloudscript response values - which are:
ExecutionTimeSeconds ~0.05
MemoryConsumedBytes ~ 200 000 - 800 000
ProcessorTimeSeconds ~0
Based on that info and values in meters - how can I calculate how much will I pay for the services?
Thanks in advance
Best regards
Answer by Sarah Zhang · Apr 30, 2020 at 02:09 AM
If your studio is Free tier now, you won’t pay for the service unless you actively upgrade your studio’s tier. Before you upgrade your pricing plan, your title needs to be under the limits that in the limit page, please navigate to https://developer.playfab.com/en-US/[YourTitleId]/limits to check them. If your title exceeds the title limits, API will return the “exceed limits” error.
Please check our Pricing page for the basic knowledge of PlayFab pricing, more advanced questions about pricing, please navigate to the Contact us page to submit them.
Answer by Stan Ry · Apr 30, 2020 at 12:55 PM
That does not answer my question
Example: on Pricing page in standard plan CLOUDSCRIPT section says limit is -
Execution Time - 400,000 GB-s$0.00002 per additional GB-s
My question is - how to calculate how much of that limit do I use with my current script and potential MAU number
Do I need to contact sales or support for that information?
Best regards
Generally, you can make an internal test before the official release of your game to estimate the actual usage.
Besides, as Frequently Asked Questions about PlayFab Pricing says, paid tiers can track your estimated usage in the Game Manager billing summary page. Learn more about billing summaries and base rates.