If I use local variables and check their norm only at the end of the round using cloud script, some states may turn out to be a fraud on the part of players during the round.
1. I have a cloud script with statistics names, who receive and check several data every 20 sec. It's ok, or need more time span?
2. Think about sending data of state player speed, damage, etc., in Dictionary format to periodic check this Dictionary for changes. A stable way to avoid cheaters?
3. It's not correct to send frag data to Cloud Script after each kill, right?
Thanks in advance!