So I am building a game server in Unity that I intend to run with the PlayFab server systems.
I have got my game building to Windows running in the MockVmAgent. But whenever I attempt to run PlayFabServerAPI calls such as "AuthenticateSessionTicket" the request times out and logs an error:
"Curl error 6: Could not resolve host: titleID.playfabapi.com"
The error code is, "/Server/AuthenticateSessionTicket: Cannot resolve destination host"
I assume this is caused by a firewall within the container image not allowing outside url requests...
How can I get around this? Am I doing something wrong?