The documentation here:
https://github.com/PlayFab/gsdkSamples/tree/master/WindowsRunnerCSharp
- says that it cannot I cannot run the client locally, so it seems that the only thing I can do with this is to see if the server starts up at all. Is this the full feature set of the playfab local server?
What I was hoping for is to be able to rapidly test the full functionality of my server side logic locally, without having to upload it to Azure and wait 20 minutes for it be deployed.
Is this not possible?