I am running a multiplayer unreal engine 4.22 that the dedicated server is on SpatialOS. I have playfab settings and login in the 'level blueprint'.
I am wanting to use the node 'update player statistics'. I have it in my 'BP_PlayerState' file. It works when testing locally but when I deploy to the server and test on the server when it accesses the playfab node it crashes the server. This was happening to me before with the 'settings' and 'login' when I did not have them in the level bp.
Where is it recommended to have the 'update player statistics' node in Unreal Engine?