I see a crash at the Create Matchmaking ticket in Unreal. The graph for blueprint section that handles this is below:
The log is below:
UE4Editor_PlayFab!UPlayFabMultiplayerAPI::execCreateMatchmakingTicket() [c:\users\user\downloads\emptytrial\plugins\playfab\source\playfab\classes\playfabmultiplayerapi.h:29] UE4Editor_CoreUObject UE4Editor_CoreUObject UE4Editor_CoreUObject UE4Editor_CoreUObject UE4Editor_CoreUObject UE4Editor_CoreUObject UE4Editor_CoreUObject UE4Editor_CoreUObject UE4Editor_CoreUObject UE4Editor_Engine UE4Editor_PlayFab!UPlayFabMultiplayerAPI::FDelegateOnSuccessRequestMultiplayerServer_DelegateWrapper() [c:\users\user\downloads\emptytrial\plugins\playfab\source\playfab\classes\playfabmultiplayerapi.h:694] UE4Editor_PlayFab!UPlayFabMultiplayerAPI::HelperRequestMultiplayerServer() [c:\users\user\downloads\emptytrial\plugins\playfab\source\playfab\private\playfabmultiplayerapi.cpp:2811] UE4Editor_PlayFab!UPlayFabMultiplayerAPI::execHelperRequestMultiplayerServer() [c:\users\user\downloads\emptytrial\plugins\playfab\source\playfab\classes\playfabmultiplayerapi.h:29] UE4Editor_CoreUObject UE4Editor_CoreUObject UE4Editor_PlayFab!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() [c:\unrealinstalls\ue_4.24\engine\source\runtime\core\public\uobject\scriptdelegates.h:488] UE4Editor_PlayFab!FOnPlayFabMultiplayerRequestCompleted::Broadcast() [c:\users\user\downloads\emptytrial\plugins\playfab\source\playfab\classes\playfabmultiplayerapi.h:24] UE4Editor_PlayFab!UPlayFabMultiplayerAPI::OnProcessRequestComplete() [c:\users\user\downloads\emptytrial\plugins\playfab\source\playfab\private\playfabmultiplayerapi.cpp:3278] UE4Editor_PlayFab!TBaseUObjectMethodDelegateInstance<0,UPlayFabMultiplayerAPI,void __cdecl(TSharedPtr<IHttpRequest,0>,TSharedPtr<IHttpResponse,1>,bool)>::ExecuteIfSafe() [c:\unrealinstalls\ue_4.24\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:709] UE4Editor_HTTP UE4Editor_HTTP UE4Editor_HTTP UE4Editor_Core UE4Editor_Core UE4Editor_Core UE4Editor_Core UE4Editor UE4Editor UE4Editor UE4Editor UE4Editor kernel32 ntdll
Since I wanted to Double Check, I used Post man to check the above logic. Turns out, it is correct.
I would really appreciate any pointers. Thanks