Hi,
I've been using the Multiplayer Server API to upload game assets to PlayFab over the last few days (I request the upload URL and do a PUT chunked upload with file segments of 1mb). However when I use the uploaded assets in new builds (either created with the API or the website), the builds end up in a state of "Unhealthy", and whilst they are being deployed a VM starts and ends with the status of "ProppingFailed".
I'm assuming that the asset upload is failing resulting in a corrupted game asset which cannot be started, as when I upload the same asset via the website and use it in a build, it all works fine.
Is there any way to debug the file upload process/any where I can browse the uploaded files/any logs you can provide?
Cheers,
Andy