question

Nicholas avatar image
Nicholas asked

Multiplayer 2.0 Add server "There are some errors on this page." on save

I get this error after submitting, however everything looks to be in order.

Here's the request JSON being sent:

{
    "Metadata": [
        {
            "Property": "",
            "Value": "",
            "GameManagerClassMetadata": null,
            "_table_isNew": false,
            "_table_original": {
                "Property": "",
                "Value": "",
                "GameManagerClassMetadata": null
            },
            "_table_index": 0
        }
    ],
    "Ports": [
        {
            "Name": "UE",
            "Protocol": "UDP",
            "PortNumber": 7777,
            "GameManagerClassMetadata": null,
            "_table_isNew": false,
            "_table_original": {
                "Name": "",
                "Protocol": "",
                "PortNumber": 8080,
                "GameManagerClassMetadata": null
            },
            "_table_index": 0
        }
    ],
    "Name": "UETest",
    "ServersPerVm": 1,
    "Assets": [
        {
            "MountPath": "C:\\Assets",
            "FileName": "WindowsServer.zip"
        }
    ],
    "Certificates": [],
    "RegionConfigurations": [
        {
            "Location": "EastUs",
            "MaxSessions": 1,
            "StandingBySessions": 0,
            "DynamicStandbySettings": {
                "IsEnabled": false,
                "MinStandby": null,
                "MinActiveAsMultipleOfStandby": null,
                "RampDownSeconds": null,
                "DynamicFloorMultiplierThresholds": null
            },
            "Status": "",
            "CurrentActive": 0,
            "CurrentStandby": 0,
            "CurrentPropping": 0,
            "GameManagerClassMetadata": null,
            "_table_isNew": false,
            "_table_original": {
                "Location": "",
                "MaxSessions": 0,
                "StandingBySessions": 0,
                "DynamicStandbySettings": {
                    "IsEnabled": false,
                    "MinStandby": null,
                    "MinActiveAsMultipleOfStandby": null,
                    "RampDownSeconds": null,
                    "DynamicFloorMultiplierThresholds": null
                },
                "Status": "",
                "CurrentActive": 0,
                "CurrentStandby": 0,
                "CurrentPropping": 0,
                "GameManagerClassMetadata": null
            },
            "_table_index": 0
        }
    ],
    "StartGameCommand": "C:\\Assets\\PFMatchmakingServer.exe -log",
    "VmSize": "Standard_D1_v2",
    "Repository": null,
    "Tag": null,
    "Platform": "Windows",
    "ContainerFlavor": 0
}

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6 comments
10 |1200

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Sarah Zhang avatar image Sarah Zhang commented ·

Could you find some detailed error messages on the top of this [New Build] page?

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Nicholas avatar image Nicholas Sarah Zhang commented ·

No, just this, it's just spitting out an error response from the API (400)

Here's the JSON response:

[{"Key":"__generic__","Value":["MultiplayerServerBadRequest - MultiplayerServerBadRequest"]}]

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Sarah Zhang avatar image Sarah Zhang Nicholas commented ·

Did you create the new build in the Game Manager [New Build] page then capturing the above JSON request? We cannot reproduce the issue when creating a new build in the test title's [New Build] page, could you please provide your TitleId?

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1 Answer

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Nicholas avatar image
Nicholas answered

When I tried uploading the Unity example, it actually went through despite the error message after awhile. There's just no progress indicator, and a false error message

1 comment
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Nicholas avatar image Nicholas commented ·

Actually this wasn't it, I just had to delete the empty metadata that is there by default.

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