Hello
I'm looking at the differences between the client and server APIs for GrantCharacterToUser:
In the client API, the character creation is tied to an inventory item. This happens to work nicely for me, so that I can tie character creation to purchasable character slots. I can make those slots consumable and they are automatically removed from the inventory on character creation/granting. Further, the existence of the item is CHECKED before allowing the grant to happen.
On the server however, the same functionality doesn't seem to exist. When I create a character there, it doesn't consume an item (or even seem to be tied to one).
Is there a reason for this? Is there some option for having it consume an item on the server side as well? And having it check for the item automatically?