I am trying to integrate PlayFab Party SDK into my new iOS project and the instructions are extremely sparse and out of date.
Things I have tried:
1. Follow instructions here: https://github.com/PlayFab/PlayFabParty
Instruction literally just says:
The compiled PlayFabParty library binaries are attached as assets to releases. Please download, unzip and copy to a corresponding folder:
iOS: /iOS/bin/Release Android: /android/bin
Is this relative to project root? What other configuration is needed? When I follow the exact instructions above by creating a directory '/iOS/bin/Release' relative to my root project and add these libraries to 'Build Phases'. When I try to import the framework, I get tons of build failures:
'Party.h' file not found with <angled> include; use "quotes" instead 'PartyImpl.h' file not found with <angled> include; use "quotes" instead
And tons of other syntax errors
2. Follow instructions here: https://docs.microsoft.com/en-us/gaming/playfab/features/multiplayer/networking/ios-specific-requirements
Instructions says: You'll need to include the following header files from the [PlayFab Party distribution repository] (https://github.com/PlayFab/PlayFabParty/releases).
LIB Files
Party.a
libcrypto.a
libssl.a
I am really confused what this means. The 3 files above is NOT included in the release link. The only files inside of the release assets 'PlayFabParty.framework-for-iOS-armv7-arm64-no-bitcode-Release.zip' are: libplayfabxplatcppsdk.a PlayFabParty.framework.dSYM PlayFabParty.framework Why it asking me to add lib files that is not provided.
Instructions also mention "Please take a look at the project file organization for the Swithc Sample for more info." Where is the 'Swithc' sample app? It doesn't exist in Playfab Party repo. When I tried to include the .a and .framework above in my project and try it in my code, I get the same syntax errors as above.
At this point, I am totally stuck and really disappointed by the super hard to follow and inaccurate integration instructions. Please add step by step instructions on how to integrate PlayFab SDK and PlayFab Party SDK with a brand new XCode project.
,I am trying to integrate PlayFab Party SDK into my new iOS project and the instructions are extremely sparse and out of date.
Things I have tried:
1. Follow instructions here: https://github.com/PlayFab/PlayFabParty
Instruction literally just says:
The compiled PlayFabParty library binaries are attached as assets to releases. Please download, unzip and copy to a corresponding folder:
iOS: /iOS/bin/Release Android: /android/bin
Is this relative to project root? What other configuration is needed? When I follow the exact instructions above by creating a directory '/iOS/bin/Release' relative to my root project and add these libraries to 'Build Phases'. When I try to import the framework, I get tons of build failures:
'Party.h' file not found with <angled> include; use "quotes" instead 'PartyImpl.h' file not found with <angled> include; use "quotes" instead
And tons of other syntax errors
2. Follow instructions here: https://docs.microsoft.com/en-us/gaming/playfab/features/multiplayer/networking/ios-specific-requirements
Instructions says:
You'll need to include the following header files from the [PlayFab Party distribution repository] (https://github.com/PlayFab/PlayFabParty/releases).
LIB Files
- Party.a
- libcrypto.a
- libssl.a
I am really confused what this means. The 3 files above is NOT included in the release link. The only files inside of the release assets 'PlayFabParty.framework-for-iOS-armv7-arm64-no-bitcode-Release.zip' are:
libplayfabxplatcppsdk.a PlayFabParty.framework.dSYM PlayFabParty.framework
Why it asking me to add lib files that is not provided.
Instructions also mention
"Please take a look at the project file organization for the Swithc Sample for more info."
Where is the 'Swithc' sample app? It doesn't exist in Playfab Party repo.
When I tried to include the .a and .framework above in my project and try it in my code, I get the same syntax errors as above.
At this point, I am totally stuck and really disappointed by the super hard to follow and inaccurate integration instructions. Please add step by step instructions on how to integrate PlayFab SDK and PlayFab Party SDK with a brand new XCode project.