tj
started a topic on Wed, 23 September 2015 at 3:54 PM
We are currently creating a chest / bundle system that will reward a random item from a drop table when opened. What would be the best way to have our drop table not give out an item once the user has already acquired it?
My only idea right now is to check which item they got from the chest to see if they already have it and then if they do remove it and get another item from the drop table until it gives a unique item. Are there any other solutions to this?