I am looking to make a backfill ticket for my server once the game is running. However I require the match id. I see on https://docs.microsoft.com/en-us/gaming/playfab/features/multiplayer/matchmaking/multiplayer-servers#information-passed-to-the-game-server under "information passed to the server" that this is passed into the server once it becomes Active. However I cannot seem to find this anywhere. I have looked in the PlayFabMultiplayerAgentAPI for Unity and it seems that the "sessionid" should hold this, but it is never set. It is always kept at the default.
I cannot see any other way of getting this information outisde of asking the client for it from their previous "getmatch" request when they join the game?
Thanks