Let's say I start my game client and connect to my game server, which handles game logic like sync player position etc. Before I can actual start the game, I need to login to my account.
I want to use playfab for this and already know how to login from my game client to get all information I want to display. But the game server also needs to know which connected user belongs to each playfab account. There are authoritative decisions based on player information which the game server needs to make.
Do I need to send the session ticket through ssl from game client to the game server and get a list of all connected players? Or are there some best practices I didn't find while browsing through the docs and questions?
Thanks in advance
Rob