Hi.
https://community.playfab.com/questions/11053/content-service-with-large-numbers-of-files.html
I read the above link.
I'm trying to create a patch system using CDN and Unity Assetbundle.
It's expensive to download all of them at one large assetbundle by CDN.
To save money, I'm going to chop up the assetbundles and patch only the changed parts.
I'm call PlayFabClientAPI.GetContentDownloadUrl to get the download address. But it takes a long time to get all URL.
So I want to call PlayFabClientAPI.GetContentDownloadUrl several times asynchronously.
1) How many times a second should we call them asynchronously so as not to reach the limit?
2) If this is not good, let me know if there is currently a better way to deploy patches in a different way.
3) I also wonder how other titles use CDN to efficiently patch while saving money.
Thanks.