We are already using the PlayFab for your back-end to store data in our game and got request for another features. I didn't find it in documentation, so maybe you can help me here.
- We need to have a possibility in game to select one of our FB friends (who have same game installed) and issue him challenge for a generated level of the game. After we both complete it, our scores are compared and winner is selected. The other player could be offline at the moment, so we will probably combine this with push notifications.
- More advanced version will utilize the 1 vs 1 multiplayer that we already have, but with random matchmaking. In this case we will also challenge our friend, and wait for him to come back into game (or he already can be there). After that, we will play online-realtime match between each other.
Please let me know what is possible with current API.
We are currently using your back-end for one of our multiplayer games and we got request for new features.
We would like to implement direct challenge of the other player, possibly using FB. We will need to find a friend in list of FB friends that have our game installed and issue a challenge request for them. There could be a generated code to make sure that both we and challenged player will play same level and after that our scores will be compared. Is there any mechanism that will allow us to do that?
Further more, as we have random matchmaking and 1 vs 1 multiplayer battles, we would like to have another type of challenge, where other player (either FB or in-game friend), will be notified about issues request. That player will come back into game(if he is not already there) and play real-time multiplayer match between us.
Please let us know what is possible to implement with PlayFab and how.